


Using Kotlin and threading on native (iOS, desktop) requires you to use immutable objects, so either you use vals or you freeze the objects before switching threads. While trying to share as much code as possible, you might end up writing a lot of platform-specific code, which can make the code less understandable and more complex. Kotlin Multiplatform strengthens the bond between teams working on the same app because they contribute to the same codebase and end up learning from each other. Collaboration between Android, iOS and other teams.Android and iOS Imports are not allowed in the common code, so you have to structure your app without them, which is good practice for the future. Kotlin Mutliplatform forces you to separate the UI layer from other layers of your app even more than in traditional apps. Separation of the UI and the data layer.Also, there is a learning curve for UI development in the cross-platform approach. Many cross-platform development approaches strive for the look and feel of the native UI, but there still might be some differences. Kotlin Multiplatform allows you to use the shared code as a module, so it can be easily added to an existing app for a new feature. iOS developers shouldn’t have a problem getting used to Kotlin since the syntax is very similar to Swift. You can always go with expect/ actual when there are none. Also, you have to forget about Java and Android imports in the common code, and seek alternatives. There are some new libraries to get used to and you might have to slightly adapt your mindset when planning a feature’s architecture. Onboarding to KMM is fairly easy for Android developers. Familiarity with Kotlin, similarity to Swift.The expect/ actual declarations allow you to jump to platform-specific code whenever you want. Pretty straightforward, you write the code in Kotlin and you can run it on all the supported platforms. Run with -info or -debug option to get more log output. Run with -stacktrace option to get the stack trace. > Task :shared:compileKotlinIosX64 FAILEDĮxecution failed for task ':shared:compileKotlinIosX64'. This is a one-time action performed only on the first run of the compiler.Įxtracting dependency: /Users/fatin/.konan/cache/clang-llvm-apple-8.0. into /Users/fatin/.konan/dependenciesĮ: : Cannot extract archive with dependency: /Users/fatin/.konan/cache/clang-llvm-apple-8.0. Somehow xcode scheme is not getting generated in the KMM platform that's what I am guessing.Ĭan anyone please help me understand what am I missing?ĭownloading native dependencies (LLVM, sysroot etc). I have attached screenshots and logs for my errors. In android it works smooth but when I am trying to run in XCode it's giving errors because of which I am unable to build / run the xcode project. I have created fresh project(Hello World) in KMM followed by their official website.
