
The clothes in DAZ depend on either a poly or vertex count, though I'm not sure which, so all of the assets in DAZ don't work unless this is taken into consideration. The Animate2 tool animation presets depends on a rig. DAZ provides benefits like the Animate2 tool for animating(along with keyframe and curve animation tools of course.).

The issue is the benefits of DAZ don't exist for FUSE imports without some work.

You can get it to work through resaves, maybe even importing the file into a free tool like blender or wings, then resaving as a different name.

Getting a character from fuse/mixamo to work in DAZ pre rigged is rather disheartening from experience. so that information has to be applied to a model
